OCT 4th


ADDED: QUEST: GHOST MILK. The first ever quest is out, and although still unrefined (every scout needs a unique portrait, and some unique dialogue) is very much playable and finishable. Like other major updates, this feels barebones because, it is! Doing something ONCE in code and in games is the most difficult, now that it has been done once, it can be polished and then duplicated and altered a lot, going forward.

ADDED: Haunthag! A spooky ghost that haunts the dark forest, she’s also got a unique version you can pick up, if you do the new quest...

Added the “Unique” trait to monsters, which carries state bonuses. Also began a pass to add shiny versions of monsters, which may be easier to do than previously speculated.

Monsters now have an AFFLICT and RESIST stat, which aren’t relevant yet but WILL be relevant, and visible, when status effects, dots, hots, and environmental effects are added.

WIND monsters + 10 speed

SPARK monsters + 5 special attack

MIND monsters + 4 energy regen

GHOST monsters +2 defense, +2 special defense

((Been ages since I looked over stats and combat balancing, that's definitely gonna need a pass for Nov))

Fixed: Vedabug can no longer initiate a battle against you if you are IN a battle.

Fixed: Only one battle can be initiated at a time. (previously you could get a double battle initiation from touching two grass simultaneously OR from a world monster bothering you, and this confused the game).

COMING: Shortly I will finish the other scout portraits, and do a second pass on this quest!

Files

Eggomon_2024_Oct_4.zip 276 MB
70 days ago

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